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Wednesday, 2 April 2008

Cannonical Murphy's Laws of Combat....part 3

61. If the Platoon Sergeant can see you, so can the enemy.

62. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.

63. The most dangerous thing in the world is a Second Lieutenant with a map and a compass.

64. Exceptions prove the rule, and destroy the battle plan.

65. Everything always works in your HQ, everything always fails in the Colonel's HQ.

66. The enemy never watches until you make a mistake.

67. One enemy soldier is never enough, but two is entirely too many.

68. A clean (and dry) set of BDU's is a magnet for mud and rain.

69. The worse the weather, the more you are required to be out in it.

70. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.

71. The more a weapon costs, the farther you will have to send it away to be repaired.

72. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.

73. Field experience is something you don't get until just after you need it.

74. No matter which way you have to march, its always uphill.

75. If enough data is collected, a board of inquiry can prove anything.

76. For every action, there is an equal and opposite criticism. (in boot camp)

77. Air strikes always overshoot the target, artillery always falls short.

78. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.

79. Those who hesitate under fire usually do not end up KIA or WIA.

80. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.

H/T J M Heinrichs

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