Sunday 6 April 2008

Cannonical Murphy's Laws of Combat....part 6

121. Things that must be together to work can never be shipped together.

122. If you need an officer in a hurry take a nap.

123. The effective killing radius is greater than the average soldier can throw it.

124. Professionals are predictable, its the amateurs that are dangerous.

125. A clean (and dry) set of BDU's is a magnet for mud and rain.

126. No matter which way you have to march, it’s always uphill.

127. The worse the weather, the more you are required to be out in it.

128. When you have sufficient ammo the enemy takes 2 weeks to attack. When you are low on ammo the enemy attacks that night.

129. The quartermaster has only two sizes, too large and too small.

130. The only time suppressive fire works is when it is used on abandoned positions.

131. When a front line soldier overhears two General Staff officers conferring, he has fallen back too far.

132. Don't ever be the first, don't ever be the last, and don't ever volunteer to do anything.

133. If at first you don't succeed, then bomb disposal probably isn't for you.

134. Any ship can be a minesweeper . . .. once.

135. Whenever you lose contact with the enemy, look behind you.

136. If you find yourself in front of your platoon they know something you don't.

137. The seriousness of a wound (in a firefight) is inversely proportional to the distance to any form of cover.

138. The more stupid the leader is, the more important missions he is ordered to carry out.

139. When the pin is pulled, Mr. Grenade is not your friend.

140. All or any of the above combined.

H/T J M Heinrichs

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